We have a kickstarter campaign in development. We will need your help on making this campaign successful and bringing this game to life. We can’t do this without you. Thank you.
Skinning and rigging a character can be a very time consuming process. We were blessed to have this resolved. If you look at this short video it will show you the process after a finalization.
“Pocha-Pocha” of the playable ninjas in “A Shadow’s Trail” was successfully integrated in Unreal Engine 4 along with several animations with him as well—rolling, jumping, walking, etc. He is “Pocha-Pocha” along with the environment he is in.
The site hasn’t been updated in-while due to a strong push to have a Kick-starter of Spring 2018. There is so much strong development occurring every week. Trust us! We are not going to let you all down. Anyways, Concept Art Thursdays. Fill you in on the action.
This is how one of the ninjas looks like without his mask. We are currently implementing combat functionality along with animations.
Prototyping goes along every way. Even when creating environments…….
One of the allies in “A Shadow’s Trail” is a ninja with the codename: “Pocha-Pocha”……I won’t go into any strong detail but please take a look at the texture detail….
This is the one of the enemy Samurai in the game. Not yet complete but currently being finalized.
We are rapidly moving towards having a teaser trailer for “A Shadow’s Trail” to be released this fall. Take a look at some of the environmental art that is being used. Great stuff!
2D to 3D…….It’s all about changing the dimensions. Keep in mind, the 3D model is still being worked on—WIP!