One of the allies in “A Shadow’s Trail” is a ninja with the codename: “Pocha-Pocha”……I won’t go into any strong detail but please take a look at the texture detail….
We successfully got algorithms controlling the style and the use of textures in our environmental art. For example, this is a tree stump and we want to add moss to it. The team can control the level of moss on the tree stump using sliders and vertex paint.
This a low-poly test model that we are testing our animations on. This is NOT the character you will be playing as. Prototyping is a very critical aspect when developing a game. For too many indie studios will just rush to show a graphical, art driven demo or even a trailer, but the game play is totally broken. Too many studios have went down this path and never made it to light. We will never take this route. Heck no!!!!!!