Environmental art

We successfully got algorithms controlling the style and the use of textures in our environmental art. For example, this is a tree stump and we want to add moss to it. The team can control the level of moss on the tree stump using sliders and vertex paint.

Prototyping and testing animations.

This a low-poly test model that we are testing our animations on. This is NOT the character you will be playing as. Prototyping is a very critical aspect when developing a game. For too many indie studios will just rush to show a graphical, art driven demo or even a trailer, but the game play is totally broken. Too many studios have went down this path and never made it to light. We will never take this route. Heck no!!!!!! #AShadowsTrail