https://soundcloud.com/gamedevunchained/0123-paving-my-own-path-with-norman-wilson If click this link you can listen to Game Designer, Norman “Normdiggy” Wilson, talk about the vision of “A Shadow’s Trail”, and much more. Thank you for listening.
Game developers, Larry Charles Jr. and Brandon Pham, will be having a podcast about “A Shadow’s Trail”. In this session, Norman Wilson, game designer of “A Shadow’s Trail” will be discussing core details of the game, the team, the vision, and much more. This is expected to air Wednesday, January 24, 2018, at 9:00pm est. ThisContinue reading “Game Development unchained: Podcast 1/24/2018”
We have a kickstarter campaign in development. We will need your help on making this campaign successful and bringing this game to life. We can’t do this without you. Thank you.
Skinning and rigging a character can be a very time consuming process. We were blessed to have this resolved. If you look at this short video it will show you the process after a finalization.
“Pocha-Pocha” of the playable ninjas in “A Shadow’s Trail” was successfully integrated in Unreal Engine 4 along with several animations with him as well—rolling, jumping, walking, etc. He is “Pocha-Pocha” along with the environment he is in.
The site hasn’t been updated in-while due to a strong push to have a Kick-starter of Spring 2018. There is so much strong development occurring every week. Trust us! We are not going to let you all down. Anyways, Concept Art Thursdays. Fill you in on the action.
This is how one of the ninjas looks like without his mask. We are currently implementing combat functionality along with animations.
Prototyping goes along every way. Even when creating environments…….
One of the allies in “A Shadow’s Trail” is a ninja with the codename: “Pocha-Pocha”……I won’t go into any strong detail but please take a look at the texture detail….
This is the one of the enemy Samurai in the game. Not yet complete but currently being finalized.