We are rapidly moving towards having a teaser trailer for “A Shadow’s Trail” to be released this fall. Take a look at some of the environmental art that is being used. Great stuff!
2D to 3D…….It’s all about changing the dimensions. Keep in mind, the 3D model is still being worked on—WIP!
This is the main protagonist you will be playing as in “A Shadow’s Trail, episode 1”. We would like to show this image before the color UV texturing process begins. Black and white truly captures the essence of art—simplistic serenity
Did you know ninjas usually dressed up as “peasants” to undergo missions in daylight?
Here is a low poly, game ready 3D model of one of the ninja allies in “A Shadow’s Trail”………..This is without the 3D model being UV textured—which is currently being worked on.
We successfully got algorithms controlling the style and the use of textures in our environmental art. For example, this is a tree stump and we want to add moss to it. The team can control the level of moss on the tree stump using sliders and vertex paint.
This a low-poly test model that we are testing our animations on. This is NOT the character you will be playing as. Prototyping is a very critical aspect when developing a game. For too many indie studios will just rush to show a graphical, art driven demo or even a trailer, but the game playContinue reading “Prototyping and testing animations.”
The Squeaky Grease Productions team has been moving rapidly with the game demo. Testing animations, game-play logic, adding environmental art, and much more. Check out one of the 3D ninja models in the game. #AShadowsTrail