Meet the Team!

Norman “Normdiggy” Wilson—Creative Director/Lead Game Designer

Often called “Normdiggy” by those who really know him, Norman has stumbled upon level design back in 2004 when he was exposed to the Unreal Engine 2. Since then, he has been embedded into level design; it’s in him. When not doing game/level design, normdiggy is trying to build disciples in Christ along with drawing, exercising, reading, and writing! ###fun_stuff


Koffi Komlassan—Level Designer

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A graduate of the Art Institute of Atlanta—class of 2012— Koffi has been passionate about video games since the age of 10, which led to him becoming a lover of environmental 3d design using the software tools Maya and Softimage. When not developing anything in 3-d or playing video games, Koffi devotes his time being active in the Christian community.


Devin Gee—Art Director/Game Designer

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Devin Gee has been an artist all of his life and fell in love with the concept of making video games in high school. That love took him to The Art Institute of Los Angles California where he got his Bachelors in Game Design and then to the Academy of Art University where he received his Master’s in Game Design. He has been a part of creating art for different mediums such as Web design, Graphic design, TV commercials as well as short films, but his passion is still video games. He is a devoted father of 3 and loving husband to his high school sweetheart, and loves to spend time with them. When not busy he likes to just chill and hang out with friends and family, watch a movie, play video games or participate in outside activities.


Mike Penrod—Associate 3D Artist

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Mike Penrod has been an artist since he could hold a crayon. His idol is Leonardo Divinci, and has modeled his life as a renaissance man. He received a scholarship to earn his BFA in painting at TCU and went on to graduate from the Guildhall at SMU. As an artist he has been able to study around the world like Hungary and Peru. He has worked on games for everything from mobile phones to consoles and PC’s. Most recently he worked as the Art Director at Controlled Chaos Media where he got the chance to work with brilliant artists, programmers, and designers. Now he spends his days studying Ninjustu in order to bring these characters to life.


Luke Jeffers—Gameplay Programmer

Luke grew up with a passion for computer games and that passion never waned. Long before he was even thinking about University, he was already throwing together small game projects and experimenting with visual and audio interactions.

Luke graduated from the University of Wolverhampton with a degree in computer games design and has one vision; to be the very best version of himself for himself and for others.

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